MOR Field Guide · Built by Wizardwick
Alliance Duel — 6-Day Battle Plan
Quick-reference page for the six Alliance Duel days. Use the buttons below to jump straight to a day.
Kingdom War / server-vs-server notes are parked at the bottom so we can keep expanding this bastard as we learn more.
Last Asylum: Plague · [MOR] Mortuary Protocol · Server #315
1
Raven / Gathering Day
Build Raven progress and cash in gathering.
Primary scoring
- Use Raven-related items / upgrades.
- Complete Falcon Quests.
- Gather resources and bring them home.
- Use stamina where the event awards it.
Save beforehand
- Raven Essence / Fruit and other Raven progression items.
- Falcon Quest completions when practical.
- Gathering boosts and long marches that can finish after reset.
Easy double-dip: start long gathering runs before the day opens and time the return for after scoring begins.
2
Construction Day
Buildings, construction Might and build speedups.
Primary scoring
- Finish building upgrades.
- Gain construction/building Might.
- Use construction speedups.
Save beforehand
- Large building completions.
- Construction speedups.
- Resources needed for Sanctuary prerequisites and catch-up buildings.
Timing trick: if the game does not award the points until the building is actually collected/completed, hold that final tap until Day 2 begins.
3
Technology Day
Research completion, research speedups and Raven gear-related scoring.
Primary scoring
- Complete Research Lab technologies.
- Gain research Might.
- Use research speedups.
- Open/use Raven gear chests when the scoring screen lists them.
Save beforehand
- Research speedups.
- Big research completions.
- Raven gear chests that score on your current event screen.
Best value: prioritize combat, Soldier and Alliance Duel research you wanted anyway. Score points without researching garbage just for points.
4
Hero Day
Hero recruitment, shards, Antitoxin and Skill Badges.
Known scoring from MOR screenshots
- Recruit heroes.
- Consume UR / SSR / SR Hero Shards.
- Use Antitoxin.
- Use Skill Badges.
- Pack purchases containing Diamonds can score when listed.
Save beforehand
- Hero tickets / summons.
- Hero shards — claiming them is not the same as consuming them.
- Antitoxin.
- Skill Badges.
Big one: do not burn hero shards casually during the week. Day 4 is where those piles can turn into a huge score while permanently improving your heroes.
5
Troop Training Day
Train, promote and use training speedups.
Primary scoring
- Train troops.
- Promote lower-tier troops to your current tier.
- Use training speedups.
- Gain troop Might.
Save beforehand
- Training speedups.
- Lower-tier troops that can be promoted.
- Food / timber / herbs required for heavy training.
Promotion bank: lower-tier troops are not necessarily trash. They can be stored progression and promoted during Day 5 for efficient scoring.
6
Raid / Combat Day
PvP, kills, combat activity and whatever the current Raid screen awards.
Primary scoring
- Attack enemy players when the event specifically awards combat points.
- Participate in Alliance Raid objectives.
- Follow alliance leadership on targets and server rules.
Prep beforehand
- Empty / maximize Infirmary capacity.
- Have heals and speedups ready.
- Have troops trained and promoted before the fighting starts.
- Check whether shields or sanctuary-hit restrictions are in effect.
Do not assume every PvP hit scores. Always check that day's scoring screen before burning troops just because somebody looks punchable.
K
Kingdom War / Server vs Server
Expansion area — add exact daily rules as they are revealed.
What we know so far
- Match phase groups players by Kingdom.
- Prep phase earns points from daily game modes.
- Prep determines attack rights.
- Battle phase centers on siege/defense of the Royal City.
Things to add once confirmed
- Exact daily point sources and point values.
- Enemy Sanctuary scoring rules.
- Caravan / Covert Ops contribution.
- Attack vs defense mechanics.
- Royal City / tower strategy.
MOR update zone: send screenshots of each Kingdom War day / Points Acquisition screen and this section can be updated into a full server-vs-server guide without rebuilding the whole page.